Over the past two years we have seen some amazing
developments taking place in the field of virtual reality. New games,
applications, and products are just a few of the topics ruling conversations about
VR. Amongst all of the excitement surrounding the future of VR, the way that this
new technology will affect its users often gets overlooked. Researchers around
the world are working to assess how the use of VR will affect a user’s mind and
body over time.
The known effects and health and safety risks that have been
attributed to this relatively new technology will be discussed briefly in this
post.
Physical Effects
Some common side effects often experienced by users include:
- Nausea
- Eye strain (sometimes severe)
- Motion sickness
- Anxiety
- Headaches
- Blurred visions
- Disorientation
As of right now most major headset creators advise that
children should not use their product. Even adults are urged to take lengthy
breaks every half-hour or so to avoid these effects.
Physical Injury
Headsets that cover the eyes pose the obvious threat of
visual impairment. Users can see what is in front of them in the virtual world
but not in the world that they are physically in. Tripping over or walking into
an object sounds funny until it actually happens. It may seem simple to avoid
these injuries, however they are very common and VR headset makers must warn
consumers about them in their Health and Safety guidelines.
A type of physical injury that users are warned about in the
Oculus Rift headset’s Health and Safety
Guidelines is repetitive stress Injury. The document states, “Using the
device can make your muscles, joints or skin hurt. If any part of your body
becomes tired or sore while using the headset or its components, or if you feel
symptoms such as tingling, numbness, burning or stiffness, stop and rest for
several hours before using it again.” (Oculus 2016).
Neurological and Psychological
Effects
Data pertaining to how the use of VR headsets affects the
brain over time is hard to come by due to the fact that this technology is
still very new. Although developers have been working on virtual reality programs
and simulations for decades, commercial headsets have just become available to
the masses in the year 2016.
The video above, from www.wsj.com, briefly discusses VR's health risks and its psychological effect on users
Although some short term effects have been listed above, we
are still unsure of how virtual reality will affect one’s mind and body over a
long period of time. Many researchers agree that it is far too early to tell if
VR’s effects extend beyond the short term at all.
Nikola Davis a writer at theguardian.com published an
article with a quote from a professor of optometry at the
University of Cal, Berkeley named Marty Banks. When discussing the aspects of virtual reality and
vision, Banks said, “Everything I have seen suggests it is all short-term and
you readjust after you take that headset off. But I think it would be unwise
for us to say there is no problem.” (Davis, Banks 2016)
As advancements in the field of VR continue to be made, we
can expect new research about the technology’s effects to become readily
available to users.
Resources:
Nicas, J. (2016, 3 January). What Does Virtual Reality Do to
Your Body and Mind? Retrieved October 16, 2016
from
http://www.wsj.com/articles/what-does-virtual-reality-do-to-your-body-and-mind-1451858778
Magyari, D. (2016, 8 January). Virtual reality: Are health
risks being ignored? Retrieved October 16, 2016 from
Davis, N. (2016, 19 March). Long-term effects of virtual
reality use need more research, say scientists. Retrieved October 17, 2016 from
Oculus. (2016). Health and Safety. Retrieved October 17,
2016 from
https://static.oculus.com/documents/310-30023-01_Rift_HealthSafety_English.pdf#page=1&zoom=130,149,218
ReplyDeleteThanks for the detail blog.THe blog consisit of valuable information about the topic.I really appreciate the you blog post.You may also visit to the GLobal tech Council to get the best deal at na best range.
Visit- virtual reality certification
Valuable information, keep on sharing.
ReplyDeleteeLearning Suppliers
eLearning Directory List