When Facebook bought the company Oculus in March of 2014 it
sent shockwaves throughout the tech industry. The $2 billion US deal changed
virtual reality forever. Oculus, a leader in the field of VR, currently has one
of the best-selling VR headset on the market with their Oculus Rift product. Now,
about two years after the industry shaking deal, Facebook and Oculus have
unveiled what they’ve been working on. Developers at both companies have been
working on developing VR’s own World Wide Web.
Web VR
Facebook and Oculus are designing the framework for Web VR
to be a standard for all VR devices. As of now, devices from different
companies and developers run apps that are built specifically for their device.
These apps are downloaded from app stores that are unique to each device. Web
VR aims to bridge the gap between devices and offer content available to
everyone, regardless of the headset you own.
Web VR’s current capabilities include instantly playable
experiences on Web VR; for example 360 video. Web VR is designed to make VR
experiences available to a wider audience.
Carmel Browser
A type of internet browser codenamed Carmel is also in the
works. This browser’s full capabilities are not yet known and it is unclear why
a separate web browser is needed to access Web VR.
What We Know
- Will allow users to browse the web on their headsets
- Set to work on any Oculus device
- VR will not be confined to standalone apps and games
According to Facebook CEO Mark Zuckerberg early previews
will be made available to VR developers in the near future.
Social VR
The next step in Facebook’s
plan for WebVR and their Carmel browser is to create social VR software.
At the Oculus Connect 3 event co-founder
and CEO of Facebook Mark Zuckerberg said, "Virtual reality is the perfect
platform to put people first, because of presence. You feel like you're really
there, in another place, with people." (2016)
In the video above we can see Mark Zuckerberg showcasing some of Facebook and Oculus' early social VR capabilities.
In the video above we can see Mark Zuckerberg showcasing some of Facebook and Oculus' early social VR capabilities.
Michael Booth, Head of Facebook’s
Social VR team who was also featured in the demo above had this to say about social VR, “In the videogame industry, we focused all of our energy on
‘we’re gonna create an experience for you.’ This is turning that completely
around. It’s all about putting people first—connecting with your friends. I
think we’re getting pretty close to that." (2016)
At Oculus Connect 3, Oculus also announced its plans for social
VR. New avatars and social hang out rooms will be available on the platform in
the coming months.
Resources:
Sathe,
G. (2016, 7 October). Facebook Carmel Is a Web Browser for VR. Retrieved
October 13, 2016 from
http://gadgets.ndtv.com/apps/news/facebook-carmel-is-a-web-browser-for-vr-1471582
Colaner, S. (2016, 6 October). Web VR: Oculus, Facebook
Pushing VR For All With React VR, 'Carmel' Browser.
Retrieved October 13, 2016 from
http://www.tomshardware.com/news/web-vr-oculus-facebook-carmel-react-vr,32822.html
Rubin, P. (2016, 7 October). Mark Zuckerberg’s VR Selfie Is
a Bigger Deal Than You Realize. Retrieved October
13, 2016 from
https://www.wired.com/2016/10/oculus-facebook-social-vr/
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